A downloadable project

DISCLAIMER: NO PLAYABLE DOWNLOAD WILL HAPPEN ANY TIME SOON.

In 2021, I tried to replicate Valorant Sova's abilities in Unreal Engine 4 as a way to improve my portfolio and enhace my skills. I also did a really sketched level design version of Haven C Site (current level design is different).

Everything was made as a shot. The bow behavior wasn't prototyped but shouldn't be difficult controlling the amount of time a player holds left button before shooting. What I was trying to achieve here was the logic behind each ability more like a realistic approach to copy Sova.

First part

The recon dart. I was testing out a material that was see-through walls so I could turn it on when the dart's spherical raycast hits a player without anything in between. The dart was able to bounce once or twice, depending on how many right clicks the player made (same as Valorant behavior).

Second part

This one is a little longer in duration. I set the UI of the abilities, assigned them a skill and worked this time on the Shock Dart ability. Allowing it to bounce once or twice, just like in Valorant and spawning a VFX (with damage) on final location. 

In the UI you can also see two little squares that represent the amount of bounces.

Third Part

Unfortunately this is the last part, I didn't continue prototyping the Ultimate. 

Here I made the Drone. You could control the drone independently and on "firing" the drone will send a raycast and mark the enemies in case you aim well turning the material to see-through.

Of course, all Valorant rights belong to Riot Games, this is just a fun project I made to improve my technical level.

Thanks for reading me!